These were previously only available through keyboard and controller button bindings. FOV and Camera sensitivity settings have been added to the options. Added Jump and Double Jump sound effect, This has proven a useful audio cue to know when Double Jump has been used. This sound occurs at high velocities and is based on the same velocity to volume code the rolling sound uses. Added a high speed air whoosh sound effect. Based on the old rolling sound, but tweaked to be much easier on the ears. Puzzle 4's new Ring World is over twice as large and has much more variety! Expect more game mechanics and challenges in this puzzle as the game develops! Beauty and gameplay pass on Puzzle 4: The Ring. Get the Ball Rolling - Update 3: The Ring Update 5 is under way! I'm back to focusing on early game improvements and I'm looking to use the portals for the game's story intro. The camera no longer teleports instantly to first person, close cam and default cam distances. They are on the docket for the next portal pass. Seamless puzzle exits that allow for player/camera decoupling are not yet implemented. Now, the camera rotation is corrected on teleport. On portal approach, the camera would appear to change orientation if entering a portal system with any amount of rotation. ![]() Puzzle exits now apply appropriate rotation to the camera upon teleport. The system is still a work in progress, but it's getting very close. The camera decouples from the player on portal approach, allowing the player and the camera to straddle a portal. ![]() ![]() Seamless third person portals! Puzzle entrances now have smooth third person portals.
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